UI/UX · 2016
Solitaire Dash
GUI for Kosmos Games' casual TriPeaks solitaire — jungle-themed popups, shop, offers, boosters and the in-game HUD.
Role
GUI Artist
Context
Kosmos Games — Solitaire Dash
Tools
Photoshop, Illustrator, Adobe Animate
Overview
At Kosmos I created UI screens, UI animations and interactive elements in Adobe Animate for Solitaire Dash. I also designed characters, props and isometric environments, working across UI, animation and 2D game art to keep a consistent visual style.
I made the GUI for Solitaire Dash at Kosmos Games — a casual TriPeaks solitaire set on tropical islands. Full interface set: HUD, popups, shop, live offers, social screens, boosters and progression.











Prototypes
Non-clickable wireframes for the core loop — map, HUD, popups, shop and social — laid out before the jungle art pass.














Software used
Photoshop, Illustrator, Adobe Animate.