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UI/UX · 2016

Solitaire Dash

GUI for Kosmos Games' casual TriPeaks solitaire — jungle-themed popups, shop, offers, boosters and the in-game HUD.

Role

GUI Artist

Context

Kosmos Games — Solitaire Dash

Tools

Photoshop, Illustrator, Adobe Animate

Overview

At Kosmos I created UI screens, UI animations and interactive elements in Adobe Animate for Solitaire Dash. I also designed characters, props and isometric environments, working across UI, animation and 2D game art to keep a consistent visual style.

I made the GUI for Solitaire Dash at Kosmos Games — a casual TriPeaks solitaire set on tropical islands. Full interface set: HUD, popups, shop, live offers, social screens, boosters and progression.

Gameplay
Gameplay
Level complete and friends leaderboard
Level complete and friends leaderboard
Free coins
Free coins
Extra lives
Extra lives
Find friends
Find friends
Coin shop
Coin shop
Special offer
Special offer
Starter pack
Starter pack
Boosters
Boosters
Mini-game rules
Mini-game rules
Expert levels
Expert levels

Prototypes

Non-clickable wireframes for the core loop — map, HUD, popups, shop and social — laid out before the jungle art pass.

Level map wireframe
Gameplay HUD wireframe
Start mission wireframe
Level complete wireframe
Level complete with friends wireframe
Lose screen wireframe
Lose screen with friends wireframe
Coin shop wireframe
Special offer shop wireframe
Free shop tab wireframe
More time booster wireframe
Daily bonus wireframe
Trap card tutorial wireframe
Settings buttons wireframe

Software used

Photoshop, Illustrator, Adobe Animate.